By Tizlano Sclavi, Bruno Brindisi
It is the go back of Europe's maximum paranormal investigator Dylan puppy! sign up for Dylan and his sidekick Felix as they examine a wierd portal to a stunning but lethal otherworldly size referred to as ZED. it is as much as Dylan and Felix to determine the secret ahead of the realm of ZED kills back!
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Additional resources for Dylan Dog: Zed
A wrestler with this maneuver can spend 3 Essence to perform another move without any multi-action penalty. Double Team Essence Cost: 4 for each wrestler Tag teams gain their fame from working in synch with each other and pulling off amazing moves where one team member sets up an opponent for his partner’s devastating attack. ). The wrestler performing the move must already know how to use it. A successful move performed in concert with this maneuver has its damage increased by half again, with Signature Moves having their damage doubled (the damage is calculated and the total is multiplied by 2).
When a wrestler purchases the Finisher maneuver he must choose a particular move other than one of his Signature Moves and gives it a special name all his own (such as the Skull Krusher for a DDT). This move may only be performed if his opponent has less than half his permanent Endurance Points, but has its Damage Multiplier (usually the wrestler’s Strength) increased by +2 and gives the wrestler double the Essence he would gain from successfully performing a Signature Move. Interference Essence Cost: 4 Sometimes a little distraction can go a long way in the squared-circle.
Punch: A closed fist strike to the opponent’s head. This is illegal in most matches. Damage: D4 (2) x Strength. Scissor Kick: With his opponent bent at the waist, the attacker brings is leg up and back down across the back of the target’s neck. Damage: D4 (2) x (Strength+1). Spear: The attacker charges his opponent and strikes him with his shoulder. On a successful Spear and Dexterity Task the attacker and defender are both knocked to the mat. Damage: D4 (2) x Strength. Spin Kick: The attacker jumps into the air, spins 360˚, and thrusts his leg out to strike his opponent.