Download ActionScript 3.0 design patterns: [object-oriented by William Sanders, Chandima Cumaranatunge PDF

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By William Sanders, Chandima Cumaranatunge

The thoughts during this ebook are nice for any Actionscript developer they usually completely clarify ideas through layout styles. i would suggest this ebook to any aspiring AS3 developer.

HOWEVER, there's such a lot of terrible blunders during this booklet. whereas the content material is remarkable, it kind of feels just like the editor used to be plastered whilst he positioned this little activity jointly. In bankruptcy 7, it truly is nearly insufferable. phrases are passed over, code is passed over, sections are re-pasted into the ebook often... it really is totally terrible. I retain discovering myself getting disenchanted attempting to learn this e-book simply because rather a lot is omitted and loads is repeated identically at the subsequent page!!!

All in all, in case you are drawn to studying layout styles (and they're very beneficial) purchase this ebook. The content material is excellent, the editor could be fired from the universe.

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Extra info for ActionScript 3.0 design patterns: [object-oriented programming techniques]

Example text

Of the 24 original design patterns, only 4 have a class scope and the remaining 20 have an object scope. Rather than relying on inheritance (which is discussed in the next section), the great majority of design patterns rely on composition. Later in this chapter, in the section, “Favor Composition,” you will see how design patterns are made up of several different objects. For the design patterns to work the way they are intended, object encapsulation is essential. Inheritance The third key concept in good OOP is inheritance.

You know that you’ll need the following operations, but you’re not sure about the details: • Description • Price • Product display One way to set up an e-business site would be to create a class that has methods for all three operations. However, suppose you find out that the client wants different kinds of displays for the different products. g. g. MP3 players) and graphic images for all other products. The operations for both description and price methods are pretty standard, but the display method is going to have to be very flexible.

Take, for example, two jobs your company is trying to fill. One’s for a Web designer and the other’s for a programmer. To advertise for the position, you would not describe the person as a specific person but instead in terms of the characteristics you want for the position. You might have the two abstractions representing the two different positions: Two Positions Open: • Programmer — Experienced with multi-programmer projects — Experienced with middleware and database programming — ECMAScript programming background — OOP and Design Pattern programming skills • Web designer — Experienced with creating Web graphics — Familiar with animation graphics — Can work with vector graphics — Client-centered approach You can tell the difference between the two positions and their general requirements (properties), but the details are left fairly open.

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